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Old Mar 30, 2008, 10:06 PM // 22:06   #21
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Quote:
Originally Posted by MirkoTeran
HB is bad. Even more on a war.
Aside from enchantment strippers, why is healing breeze bad on a warrior in PvE? It's the most energy efficient healing skill. Of course this is all hypothetical, because there are lots of enchantment strippers out there.
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Old Mar 30, 2008, 10:17 PM // 22:17   #22
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Originally Posted by Yuhe Ji
There's nothing wrong with rebirth on a warrior. Since warriors have the highest armor, chances are they will be the ones left if a team wipes. I always have rebirth on my Koss and it's been useful.
If your team wipes like that, you should be rethinking your team. If everyone is doing their JOB, nothing like that should be happening. If you are a warrior and are the last one left alive.... what the hell were you doing??? You obviously weren't killing anything. Leave the rezzes for the mid/backline, and go kill something.
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Old Mar 30, 2008, 10:21 PM // 22:21   #23
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Originally Posted by Yuhe Ji
There's nothing wrong with rebirth on a warrior. Since warriors have the highest armor, chances are they will be the ones left if a team wipes. I always have rebirth on my Koss and it's been useful.
#1. You are on the front line. If something goes wrong, you shouldn't be the first one to run; since you have the highest armor, you can survive the longest unattended. Stay back and let the back liners run away and rebirth you later.

#2. If everyone just brought a rez that is useable in a fight, and used it whenever a party member died, there wouldn't be wipes.

#3. If you're running SY! (which you should be as a Warrior unless there is a Paragon in the party) then you will be the only person who might die. And you shouldn't be dying anyway.
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Old Mar 30, 2008, 10:21 PM // 22:21   #24
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Quote:
Originally Posted by Sir Tidus
Aside from enchantment strippers, why is healing breeze bad on a warrior in PvE?
There are more useful skills he could bring in that skill-slot, and that those 10e would be better used on attack skills.
Warriors - unlike monks, eles, necros, ritualists - don't make good healers, because they have poor energy management. Leave the healing for those other professions.

People are wrong that warriors shouldn't bring rebirth, although it depends on the situation. I wouldn't go into FoW or UW with just three heroes without it.

Last edited by Numa Pompilius; Mar 30, 2008 at 10:24 PM // 22:24..
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Old Mar 30, 2008, 10:24 PM // 22:24   #25
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Originally Posted by Sir Tidus
You know, if there are no enchantment strippers, healing breeze really isn't bad for PvE.
Yes, it is. Let me explain why, in length.

1) It costs 10 energy. Warriors have 20 energy unless using Radiant Insignias and/or Attunement Runes. If you use half your energy for a heal, how do you use attack skills, stances, shouts, etc. Some are adrenaline, so you'd be fine, but not all are, and you have to build adrenaline before you can use those skills.

2) Attribute points. To make Healing Breeze worth using, you need to spend attribute points in Healing Prayers to increase the regen you get. You'd want at least 5 attribute points to get a regen of +6, or 8 points to get regen of +7. This means you have fewer points for your weapon, Strength, and Tactics.

3) As noted, not all areas will allow it to be useful. Shatter enemies like you to use it, as it gives them another way to hurt you. Strip enemies like you to use it because it gives them a way to heal themselves. Now you wasted attribute points and energy, and helped the enemy.

4) Regen is not healing. Although regen is useful, it relieves pressure, it does not heal. Bleeding, Poison, Disease, Burning, and various environment effects will cause degen. Breeze will help counter those, but it will NOT heal you.

Farming builds are different. They are designed to allow you to go without help from other players, heroes, or hench. Because of this, you need ways to stay alive. That is the only reason a Warrior should be using Monk spells to heal himself. If you are with a team, you take a Monk or Ritualist to heal you, and you only take a self heal for emergencies. Your self heal should be Lion's Comfort or Healing Signet, as you would already have points in those attributes, and can boost them more with a rune.

PvX has some very good builds. It also has some REALLY bad ones. If you notice, each build gets 'vetted'. Read the score the build got before deciding if it is good or not. Builds get a score between 0 and 5. Anything less than 3 isn't worth using in my opinion. Anything 3 or above needs to be reviewed for what you want to use it for, and maybe adjusted. PvX is done by ANYONE, and I know people who post joke builds there on occassion. So don't expect every build to be made by someone knowledgable, serious, or good at the game.
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Old Mar 30, 2008, 11:12 PM // 23:12   #26
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Quote:
Originally Posted by Marverick
leave the Rebirthing to a Monk.
I rather not have a monk rebirthing cause he should be healing, that skill slot is better used with another prot. When the team wipes and the monk is the last one alive, he ran way too fast and allowed his teammates to die...hmm...irony...
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Old Mar 30, 2008, 11:15 PM // 23:15   #27
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Quote:
Originally Posted by MagmaRed
Yes, it is. Let me explain why, in length.

1) It costs 10 energy. Warriors have 20 energy unless using Radiant Insignias and/or Attunement Runes. If you use half your energy for a heal, how do you use attack skills, stances, shouts, etc. Some are adrenaline, so you'd be fine, but not all are, and you have to build adrenaline before you can use those skills.

2) Attribute points. To make Healing Breeze worth using, you need to spend attribute points in Healing Prayers to increase the regen you get. You'd want at least 5 attribute points to get a regen of +6, or 8 points to get regen of +7. This means you have fewer points for your weapon, Strength, and Tactics.

3) As noted, not all areas will allow it to be useful. Shatter enemies like you to use it, as it gives them another way to hurt you. Strip enemies like you to use it because it gives them a way to heal themselves. Now you wasted attribute points and energy, and helped the enemy.

4) Regen is not healing. Although regen is useful, it relieves pressure, it does not heal. Bleeding, Poison, Disease, Burning, and various environment effects will cause degen. Breeze will help counter those, but it will NOT heal you.

Farming builds are different. They are designed to allow you to go without help from other players, heroes, or hench. Because of this, you need ways to stay alive. That is the only reason a Warrior should be using Monk spells to heal himself. If you are with a team, you take a Monk or Ritualist to heal you, and you only take a self heal for emergencies. Your self heal should be Lion's Comfort or Healing Signet, as you would already have points in those attributes, and can boost them more with a rune.

PvX has some very good builds. It also has some REALLY bad ones. If you notice, each build gets 'vetted'. Read the score the build got before deciding if it is good or not. Builds get a score between 0 and 5. Anything less than 3 isn't worth using in my opinion. Anything 3 or above needs to be reviewed for what you want to use it for, and maybe adjusted. PvX is done by ANYONE, and I know people who post joke builds there on occassion. So don't expect every build to be made by someone knowledgable, serious, or good at the game.
Wow, thanx. Is healing breeze good on a monk though? I mean it is the most energy efficient heal out there isn't it?
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Old Mar 30, 2008, 11:19 PM // 23:19   #28
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Quote:
Originally Posted by Sir Tidus
Wow, thanx. Is healing breeze good on a monk though? I mean it is the most energy efficient heal out there isn't it?
Healing breeze is useless for anything but farming. If you realy need such a big heal you need it right away, not over 15 seconds.
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Old Mar 30, 2008, 11:19 PM // 23:19   #29
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Originally Posted by itsvictor
I rather not have a monk rebirthing cause he should be healing, that skill slot is better used with another prot. When the team wipes and the monk is the last one alive, he ran way too fast and allowed his teammates to die...hmm...irony...
Well, isn't restore life so much better in combat rez? It rez with the highest health and energy and has the shortest casting time. Yeah, I know the touch range is bad, but what other alternatives are there in the underworld? Rez signet won't get recharged for a long period of time.
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Old Mar 30, 2008, 11:22 PM // 23:22   #30
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Originally Posted by isamu kurosawa
Healing breeze is useless for anything but farming. If you realy need such a big heal you need it right away, not over 15 seconds.
What if you don't need a big heal and by the time you need one, other people in the party also need healing? Wouldn't healing breeze relieve a lot of pressure and save a lot of energy? Especially since warriors don't take that much damage, so the healing over time will get used to its full potential.
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Old Mar 30, 2008, 11:28 PM // 23:28   #31
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Quote:
Originally Posted by Sir Tidus
Well, isn't restore life so much better in combat rez? It rez with the highest health and energy and has the shortest casting time. Yeah, I know the touch range is bad, but what other alternatives are there in the underworld? Rez signet won't get recharged for a long period of time.
death pact sig, res sig, sig of return, flesh of my flesh and res chant on a mes are the best combat resses.

Quote:
Originally Posted by Sir Tidus
What if you don't need a big heal and by the time you need one, other people in the party also need healing? Wouldn't healing breeze relieve a lot of pressure and save a lot of energy? Especially since warriors don't take that much damage, so the healing over time will get used to its full potential.
That makes no sense. If someone else in the party is being hit then prot them, heal the guy in need then return to the protted member. With decent use of prot you should rarely need a big heal and when you do WoH is there.

Last edited by isamu kurosawa; Mar 30, 2008 at 11:30 PM // 23:30..
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Old Mar 30, 2008, 11:30 PM // 23:30   #32
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Quote:
Originally Posted by Sir Tidus
What if you don't need a big heal and by the time you need one, other people in the party also need healing? Wouldn't healing breeze relieve a lot of pressure and save a lot of energy? Especially since warriors don't take that much damage, so the healing over time will get used to its full potential.
Healing breeze isn't that useful, because if you cast it when someone doesn't need a heal, it gets wasted. You don't need it when you're at 100% health. When someone does need healing, healing breeze won't be able to heal for enough in time.
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Old Mar 30, 2008, 11:32 PM // 23:32   #33
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what do you guys think of mending touch on a warrior then? 5 energy cost, 3/4 sec cast and i think and 8 sec recharge and it removes 2 conditions from target touched ally. good to counter conditions like blind and weakness.
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Old Mar 30, 2008, 11:38 PM // 23:38   #34
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Mending touch is excellent on a warrior. It doesn't require a high monk attribute and will remove 2 conditions.
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Old Mar 30, 2008, 11:40 PM // 23:40   #35
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Quote:
Originally Posted by mistokibbles
what do you guys think of mending touch on a warrior then? 5 energy cost, 3/4 sec cast and i think and 8 sec recharge and it removes 2 conditions from target touched ally. good to counter conditions like blind and weakness.
Mend touch is one of the best utility slot skills for martial classes to take.
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Old Mar 30, 2008, 11:41 PM // 23:41   #36
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Originally Posted by mistokibbles
what do you guys think of mending touch on a warrior then? 5 energy cost, 3/4 sec cast and i think and 8 sec recharge and it removes 2 conditions from target touched ally. good to counter conditions like blind and weakness.
It's 6 sec recharge actually. And regardless, a warrior can almost always use their secondary better (or not at all). In a 4 person party pve area this might not be a bad idea to relieve pressure on your monk, but in 6 or 8 person parties I don't see the point. Mending touch is great for people not in range of support - pvp rangers, gvg flag runners, pve runners and farm builds - but otherwise it's pretty useless. Concentrate on killing stuff.
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Old Mar 30, 2008, 11:55 PM // 23:55   #37
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*sigh* i've been restraining myself for too long from posting on this thread. but, sir tidus.... you are really hopeless.

healing breeze = bad! stop trying to find ways around this, it is bad, always was bad, and always will be bad! it serves no purpose what-so-ever in general play ("general play" meaning you are not farming. farming is an act you perform to kill a certain small area to make loot/gold. also, i would like to emphasize SMALL AREA). healing breeze is NOT a heal, healing breeze is NOT a pressure reliever, and in conclusion, and also hpw every single person above me has said, healing breeze is NOT worth taking.

and you mentioned warriors can't do much damage.... are you kidding?? warriors are by far one of the best dmg dealing proffessions out there (besides eles, naturally).



~LeNa~

Last edited by jonnieboi05; Mar 30, 2008 at 11:58 PM // 23:58..
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Old Mar 30, 2008, 11:59 PM // 23:59   #38
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Quote:
Originally Posted by Marverick
Don't bring Rebirth on a Warrior, it's almost as bad as Healing Breeze/Mending/etc.... take something that you can actually rez with and leave the Rebirthing to a Monk.
Monks shouldn't have Res.
They should have a bar looking a bit like this:

Energy management / Defensive stance/shadowstep
Condition Removal
Hex Removal
Elite
Prot
Prot
Prot
Second heal (GoH or another Prot if using RC)

Last edited by Tyla; Mar 31, 2008 at 12:03 AM // 00:03..
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Old Mar 31, 2008, 12:12 AM // 00:12   #39
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Some people could be surprised by what a war using a defensive monk elite can do (mark of protection is a favorite of mine).Even with out elite there are some pretty good spike chains not relying on elites.

But then again I use it in ab... where you have to be ready to play solo for a while and survive long enough to get near some shrine (elem).
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Old Mar 31, 2008, 12:15 AM // 00:15   #40
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Too much healing breeze hate...High armor + Regen is pretty good defense
Run
12(Sword/axe/hammer)
10Strength
8Healing

Oh well, you waste 37 attribute points... sure you could put 2 more in strength for a little bit higher chance to crit. Or even point 8 in tactics which is just bad overall now because its just shouts and stances, and almost all warriors stances will be IAS related which isn't in the tactics line.

I also believe its better then mending touch because they can point poison and bleeding on you and Healing breeze will nullify it for 15 seconds. Whereas mending touch will cancel it but then it will probably be immediately put back on.

Sure 10 energy is a lot for a warrior but if you're really having energy problems then get a zealous sword.

Sure it will get shattered but no one targets warriors first (talking about pvp).

It also relieves pressure on the monks where they can heal themselves and/or other softies.
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